![]() One person is too isolated because you don’t have enough friction over design decisions. He was no longer in charge of a company made up of dozens of employees who might balk at not being consulted on every little decision. “I went and bought a Kinect for $30 used, and I stood in front of it and waved my arms around for a little while, and I imported it into 3D Studio Max, and we had some character animations and we were done.”įor Travis, the fact that he was able to make these and other decisions on the fly was as satisfying as flailing around in front of an Xbox camera for a few hours instead of fussing interminably with bloated software. The package had been pricey.Īfter a few hours, he’d had enough. Creating idle gestures was a simple task that his software insisted on overcomplicating, and time was money, almost literally. All he needed to do was create an idle animation-game development parlance for the fidgety movements characters make when they’re standing around talking. The software at his disposal was dense, full of tools and sliders and values to modify. ![]() ![]() It was an alien, one of many extraterrestrials that players would meet in the game he and Erich Schaefer were developing. He’d been picking his way through a graphics package for hours, poring over options to put the finishing touches on a character he’d been working on. The trade off: you can’t fire while shields are up. Activating a force field is as easy as holding down the right bumper on the X360 controller.
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